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Crown trick skill level
Crown trick skill level













crown trick skill level

Hail of Blades is a great keystone if you have an aggressive support and it works for both AP and AD Kaisa. Kaisa has high kill threat in lane because of her passive, so if she works well with aggressive supports she can easily score early kills. Right now the meta favors any build that can melt tanks: crit or AD/Hybrid on-hit builds She may be squishy but she has plenty of self-peel and damage to targets who are singled out. She is incredibly slippery the later the game goes on which makes her a decent ADC to pick into assassins and bruisers. Even when behind Kai'sa can turn fights in her favor thanks to her scaling and no matter the enemy's range Kai'sa can get on top of them with Killer Instinct. She can suffer to lane bullies and long-range champions, but after her Q and E evolve the table starts to turn in most matchups. You will find many supports can work with her. She synergizes well with enchanters who can enable her, mages who can highly increase her kill threat and engage supports who help her catch enemies and enhance her damage. Her hybrid damage and very flexible build makes it hard to build against her, and with such an adaptable playstyle she can fit into almost any team comp. Kaisa is a late game monster, an assassin marksman who can burst squishies and kite tanks. Kai'Sa dashes to a target location near an enemy champion with Plasma and shields herself for 75 / 100 / 125 (+1.0 / 1.5 / 2.0 per attack damage) (+75% of ability power) for 2 seconds.

CROWN TRICK SKILL LEVEL UPGRADE

Living Weapon: Requires 100% bonus attack speed to upgrade - Supercharger grants invisibility while charging.

crown trick skill level crown trick skill level

Kai'Sa's basic attacks reduce Supercharger's cooldown by 0.5 seconds. Kai'Sa charges for 1.2-0.6 seconds (based on bonus attack speed), during which she gains 55 / 60 / 65 / 70 / 75% bonus movement speed, increased by 0-100% (based on bonus attack speed).Īfter charging up, Kai'Sa gains 40 / 50 / 60 / 70 / 80% bonus attack speed for 4 seconds. Living Weapon: Requires 100 ability power to upgrade - Void Seeker applies 3 Plasma and refunds 70% of cooldown against enemy champions. Kai'Sa fires a Void blast in the target direction, stopping at the first enemy hit, dealing 30 / 55 / 80 / 105 / 130 (+1.3 per attack damage) (+70% of ability power) magic damage, revealing for several seconds and applying 2 Plasma.

crown trick skill level

Living Weapon: Requires 100-72 bonus attack damage to upgrade (depending on level) - Icathian Rain fires 12 missiles. Non-minions take 25% damage from missiles beyond their first. Minions below 35% health take double damage. Kai'Sa releases a swarm of 6 missiles that evenly distributes among nearby enemies, each dealing 40 / 55 / 70 / 85 / 100 (+0.4 per bonus attack damage) (+25% of ability power) physical damage. This has a channel time of 2 seconds, and the upgrade is canceled if the said amount of stat isn't reached anymore. Living Weapon: When reaching a certain amount of stat from items and base stats, Kai'Sa can evolve the related basic ability. At 4 Plasma, Kai'Sa's next attack ruptures the target, dealing 15% (+ 2.5% per 100 AP) of target's missing health as bonus magic damage, capped at 400 against monsters. Kai'Sa's basic attacks deal 4-10 (at levels 1-16) (+ 1-5 (at levels 1-17) per Plasma stack) (+ 10 / 12.5 / 15 / 17.5 / 20% of ability power (based on Plasma stacks)) bonus magic damage.Ĭaustic Wounds: Kai'Sa's basic attacks, Void Seeker and nearby allies' immobilizing effects mark enemies with Plasma for 4 seconds, stacking up to 4 times. If she is squishy you can burst her but beware of her disengage over walls. Ideally you want to build for longer trades if she is building beefier and you want to use your own movement speed and E to dodge her Q's. Overall, it can be a nasty matchup but definately playable if you are fed or if she is not too fed. She can also hit you while you are invisible. She thrives in longer trades, so if you can't burst her (which you probably won't because Zeri usually goes Shieldbow or bruiser) she will simply kite you and run you down while you are on cooldown. Out of laning phase things get worse for you as she will be able to absorb your R shield and safely disengage with E or R. She has more range and poke to harass you, which you counter by having a minion advantage, but if you do push into her tower you will set yourself up for a gank to which Zeri can easily follow up with her slows and R movement speed. Early on you both have good trades and are relatively weak, but Zeri will spike earlier regardless of her build purely because you need your Q evolve and she just needs her R and her first back with a noonquiver or a sheen - her main weakness is that she will be squishier than you.















Crown trick skill level